TDME2 1.9.121
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This is the complete list of members for Quaternion, including all inherited members.
add(const Quaternion &q) | Quaternion | inline |
clone() const | Quaternion | inline |
computeMatrix() const | Quaternion | inline |
data | Quaternion | private |
equals(const Quaternion &q) const | Quaternion | inline |
equals(const Quaternion &q, float tolerance) const | Quaternion | inline |
getArray() const | Quaternion | inline |
getW() const | Quaternion | inline |
getX() const | Quaternion | inline |
getY() const | Quaternion | inline |
getZ() const | Quaternion | inline |
identity() | Quaternion | inline |
invert() | Quaternion | inline |
multiply(const Quaternion q) | Quaternion | inline |
multiply(const Vector3 &v) const | Quaternion | inline |
normalize() | Quaternion | inline |
operator!=(const Quaternion &q) const | Quaternion | inline |
operator*(const float f) const | Quaternion | inline |
operator*(const Quaternion &q) const | Quaternion | inline |
operator*(const Vector3 &v) const | Quaternion | inline |
operator*=(Quaternion &q) | Quaternion | inline |
operator+(const Quaternion &q) const | Quaternion | inline |
operator+=(const Quaternion &q) | Quaternion | inline |
operator-(const Quaternion &q) const | Quaternion | inline |
operator-=(Quaternion &q) | Quaternion | inline |
operator/(const float f) const | Quaternion | inline |
operator/(const Quaternion &q) const | Quaternion | inline |
operator/=(Quaternion &q) | Quaternion | inline |
operator==(const Quaternion &q) const | Quaternion | inline |
operator[](int i) | Quaternion | inline |
operator[](int i) const | Quaternion | inline |
Quaternion(const Quaternion &q) | Quaternion | inline |
Quaternion(float x, float y, float z, float w) | Quaternion | inline |
Quaternion(const Vector3 &v, float w) | Quaternion | inline |
Quaternion() | Quaternion | inline |
rotate(const Vector3 &axis, float angle) | Quaternion | inline |
scale(float value) | Quaternion | inline |
set(float x, float y, float z, float w) | Quaternion | inline |
set(const Quaternion &q) | Quaternion | inline |
set(const Vector3 &v, float w) | Quaternion | inline |
setW(float w) | Quaternion | inline |
setX(float x) | Quaternion | inline |
setY(float y) | Quaternion | inline |
setZ(float z) | Quaternion | inline |
sub(const Quaternion &q) | Quaternion | inline |