TDME2 1.9.121
Matrix4x4 Member List

This is the complete list of members for Matrix4x4, including all inherited members.

clone()Matrix4x4inline
clone() constMatrix4x4inline
computeEulerAngles() constMatrix4x4inline
dataMatrix4x4private
equals(const Matrix4x4 &m) constMatrix4x4inline
getArray() constMatrix4x4inline
getAxes(Vector3 &xAxis, Vector3 &yAxis, Vector3 &zAxis) constMatrix4x4inline
getScale(Vector3 &scale) constMatrix4x4inline
getTranslation(Vector3 &translation) constMatrix4x4inline
identity()Matrix4x4inline
interpolateLinear(const Matrix4x4 &m1, const Matrix4x4 &m2, float t)Matrix4x4inlinestatic
invert()Matrix4x4inline
Matrix4x4()Matrix4x4inline
Matrix4x4(const array< float, 16 > &m)Matrix4x4inline
Matrix4x4(const Matrix4x4 &matrix)Matrix4x4inline
Matrix4x4(float r0c0, float r1c0, float r2c0, float r3c0, float r0c1, float r1c1, float r2c1, float r3c1, float r0c2, float r1c2, float r2c2, float r3c2, float r0c3, float r1c3, float r2c3, float r3c3)Matrix4x4inline
multiply(const Vector3 &v) constMatrix4x4inline
multiply(const Vector4 &v) constMatrix4x4inline
multiply(const Matrix4x4 &m)Matrix4x4inline
multiplyNoTranslation(const Vector3 &v) constMatrix4x4inline
operator!=(const Matrix4x4 &m) constMatrix4x4inline
operator*(const float f) constMatrix4x4inline
operator*(const Matrix4x4 &m) constMatrix4x4inline
operator*(const Vector3 &v) constMatrix4x4inline
operator*(const Vector4 &v) constMatrix4x4inline
operator*=(const Matrix4x4 m)Matrix4x4inline
operator==(const Matrix4x4 &m) constMatrix4x4inline
operator[](int i)Matrix4x4inline
operator[](int i) constMatrix4x4inline
rotate(const Vector3 &axis, float angle)Matrix4x4inline
scale(float s)Matrix4x4inline
scale(const Vector3 &v)Matrix4x4inline
set(float r0c0, float r1c0, float r2c0, float r3c0, float r0c1, float r1c1, float r2c1, float r3c1, float r0c2, float r1c2, float r2c2, float r3c2, float r0c3, float r1c3, float r2c3, float r3c3)Matrix4x4inline
set(const array< float, 16 > &m)Matrix4x4inline
set(const Matrix4x4 &m)Matrix4x4inline
setAxes(const Vector3 &xAxis, const Vector3 &yAxis, const Vector3 &zAxis)Matrix4x4inline
setScale(const Vector3 &scale)Matrix4x4inline
setTranslation(const Vector3 &translation)Matrix4x4inline
translate(const Vector3 &v)Matrix4x4inline
transpose()Matrix4x4inline