TDME2 1.9.121
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#include <tdme/engine/physics/World.h>
#include <algorithm>
#include <iostream>
#include <map>
#include <string>
#include <unordered_set>
#include <tdme/tdme.h>
#include <ext/reactphysics3d/src/collision/shapes/AABB.h>
#include <ext/reactphysics3d/src/collision/ContactManifold.h>
#include <ext/reactphysics3d/src/collision/OverlapCallback.h>
#include <ext/reactphysics3d/src/collision/RaycastInfo.h>
#include <ext/reactphysics3d/src/constraint/ContactPoint.h>
#include <ext/reactphysics3d/src/engine/CollisionWorld.h>
#include <ext/reactphysics3d/src/engine/DynamicsWorld.h>
#include <ext/reactphysics3d/src/engine/EventListener.h>
#include <ext/reactphysics3d/src/mathematics/Ray.h>
#include <ext/reactphysics3d/src/mathematics/Vector3.h>
#include <tdme/engine/physics/Body.h>
#include <tdme/engine/physics/CollisionResponse.h>
#include <tdme/engine/physics/CollisionResponse_Entity.h>
#include <tdme/engine/physics/WorldListener.h>
#include <tdme/engine/primitives/BoundingBox.h>
#include <tdme/engine/primitives/BoundingVolume.h>
#include <tdme/engine/primitives/LineSegment.h>
#include <tdme/engine/primitives/OrientedBoundingBox.h>
#include <tdme/engine/Engine.h>
#include <tdme/engine/Entity.h>
#include <tdme/engine/Rotation.h>
#include <tdme/engine/Transformations.h>
#include <tdme/math/Math.h>
#include <tdme/math/Matrix4x4.h>
#include <tdme/math/Quaternion.h>
#include <tdme/math/Vector3.h>
#include <tdme/utilities/Console.h>
#include <tdme/utilities/VectorIteratorMultiple.h>