TDME2 1.9.121
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#include <tdme/engine/Object3DRenderGroup.h>
#include <string>
#include <vector>
#include <tdme/tdme.h>
#include <tdme/engine/model/Face.h>
#include <tdme/engine/model/FacesEntity.h>
#include <tdme/engine/model/Material.h>
#include <tdme/engine/model/Model.h>
#include <tdme/engine/model/Node.h>
#include <tdme/engine/model/RotationOrder.h>
#include <tdme/engine/model/TextureCoordinate.h>
#include <tdme/engine/model/UpVector.h>
#include <tdme/engine/primitives/BoundingBox.h>
#include <tdme/engine/Engine.h>
#include <tdme/engine/LODObject3D.h>
#include <tdme/engine/Object3D.h>
#include <tdme/engine/Partition.h>
#include <tdme/engine/Transformations.h>
#include <tdme/math/Math.h>
#include <tdme/math/Matrix4x4.h>
#include <tdme/math/Vector3.h>
#include <tdme/utilities/ModelTools.h>