TDME2 1.9.121
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#include <tdme/engine/subsystems/particlesystem/FogParticleSystemInternal.h>
#include <string>
#include <vector>
#include <tdme/tdme.h>
#include <tdme/engine/fileio/textures/Texture.h>
#include <tdme/engine/fileio/textures/TextureReader.h>
#include <tdme/engine/model/Color4.h>
#include <tdme/engine/primitives/BoundingBox.h>
#include <tdme/engine/subsystems/manager/TextureManager.h>
#include <tdme/engine/subsystems/particlesystem/Particle.h>
#include <tdme/engine/subsystems/particlesystem/ParticleEmitter.h>
#include <tdme/engine/subsystems/particlesystem/ParticleSystemEntityInternal.h>
#include <tdme/engine/subsystems/renderer/Renderer.h>
#include <tdme/engine/subsystems/rendering/TransparentRenderPointsPool.h>
#include <tdme/engine/Engine.h>
#include <tdme/engine/Timing.h>
#include <tdme/engine/Transformations.h>
#include <tdme/math/Math.h>
#include <tdme/math/Matrix4x4.h>
#include <tdme/math/Vector3.h>