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andreas_drewke @andreas_drewke
Andreas Drewke  @andreas_drewke
Say hello to a first version of depth buffer only #SSAO on #TDME2! Thanx to this genius @anorangeduck https://t.co/JHs59rzxZ4 
Andreas Drewke  @andreas_drewke
Sweet. Added post processing (architecture) to #tdme2 and a blur depth filter. SSAO will follow. Also worth mention… https://t.co/v4xaYsa9XY 
Andreas Drewke  @andreas_drewke
Nice. #TDME2 got custom shader support, #ReactPhysics3D 7.0 integration, #IPV6 support, #MSC support, a LOGO(… https://t.co/Qd7enRmZWl